Deadlands: Reloaded

Rules, reviews — mountzionryan @

A well-dressed card sharp riffles a deck of cards and vanishes in a wisp of smoke. A man wearing a bowler with a mechanical monocle raises his hand and fires a smoke-belching contraption that blankets the street with beetles. A dour-faced preacher–bible in one hand, Colt Navy in the other–delivers a fiery sermon and the posse feels the hand of the Almighty reach down and straighten their aim, steel their resolve. An iconic gunslinger saunters into a saloon and orders a whisky, the smell of death lingers on him; not because of the men he’s killed, but because he has died himself, and has returned to wreak vengeance on his murderers.

This is the Weird West: where the civil war was fought to an uneasy truce, California is a shattered maze of islands and marshes, and the monsters of myth and legend stalk the land.

Deadlands: Reloaded is a restart of the RPG hit from the mid 1990s, Deadlands: The Weird West Roleplaying Game. It uses a new rule-set and the history has been slightly advanced.

If Deadlands is completely unfamiliar to you, there’s a large metaphysical backstory explaining the whys, but the bottom line is nasty monsters and real magic are enjoying a resurgence, centered on the Western U.S.

Character types fall into a few broad categories: Gunmen, Religious types, card-dealing magicians, steam-punk mad scientists, and Natives. However, as Deadlands: Reloaded uses the Savage Worlds rules, there are no strict character classes found in some RPGs and characters can be highly customized.

The heroes can fight against the tide of evil that forms the back-story and reason for the recent disturbances out west, or, as I do when I run Deadlands, you can largely ignore the metaplot and simply run the game as zombie gunslingers versus werewolves, witches and el Chupacabra.

Classic Deadlands (as the original version is called) had it’s own system that some players prefer to the new version. It used chips and cards in ways that some felt was very “in genre.” Others found the old system “clunky” and burdensome in combat. Deadlands: Reloaded uses the Savage Worlds rules with a few setting-specific tweaks. Savage Worlds is a system that encourages cinematic, even pulpy, gameplay, without leaving realism fully behind. I’ve often described it as the “John McLain” setting on the action/realism dial.

Pinnacle Entertainment provides Savage Worlds Test Drive rules (PDF), along with some Deadlands sample adventures and characters, if you want to try before you buy.

One more thing, if you are interested at all in Deadlands, or any other Pinnacle product (and I highly recommend them) the Pinnacle Forum is an excellent resource. The writers and designers are usually around, along with long-time fans and players. The atmosphere is friendly, helpful, and welcoming.

Dust Devils AP (2nd Session)

Accesories and Adventures, reviews — mountzionryan @

The player for Andrew Wagner (now a Deputy Marshal) couldn’t join us as he was a one-night guest, but one of our regulars joined us and created a character.

Jess Warner

In a freak twist of fate, a stray bullet from Levi Oden’s gun killed Jess’s mother. Though just 16, he swore revenge and set out after the outlaw.
Hand 4
Eye 3
Guts 4
Heart 2
Traits: Quick as Lightning, Innocent as the Day is Long
Past: Farm Boy(3)
Present: Tough for Hire(1)
Devil (2): Loner. That sumabitch killed his momma and it’s up to him to make amends.


Jess rode into town almost exactly 24 hours after Doc, the Reverand, and Andy Wagner. He could tell it was a rough town, but that didn’t deter him.

He entered the Star Saloon and asked for a cup of coffee and some breakfast.
“Son,” said the Barkeep, “I got whisky and cheaper whisky.”

They struck up a conversation and Jess asked about Levi. The bartender, thinking he was some kin because of the kid’s innocence. Told him what he knew. Jess asked if there was any work he could do and the barkeep told him there was a pile of scrap lumber, bucket of nails, and a hammer out back. He’d give two bits per chair and four per table the Kid cared to make.

Still hungry, Jess “The Kid” headed to the Dixie Pig, a diner. While there now Deputy Marshal Andy made his acquaintance and gave him some paternal advice.
“Son,” said Andy, “sometimes a fellow straps a gun to his belt and it makes him feel real big. It’s a lie. Likely as not the fellow you aim to shoot is feeling just as big and probably a better shot. All’s I’m saying is be careful. Make a plan.”

Back in the German House (a high roller saloon/brothel) The Reverend struck up a conversation with El Padre of Los Caballeros. Finally they left and the Reverand trailed them. Los Caballeros went from business to business, spending money and spreading good will. Finally they came to the Dixie Pig.

El Padre chatted with The Kid, then had a private word with Dutch, the Dixie Pig proprietor. The Kid overheard Dutch tell El Padre where Oden was. Ending the whispered conversation, El Padre told Dutch that the kid’s meal was on him.

The Kid got his bile up and shouted as he stormed out the door, “I’m not a kid…and he’s mine!”

Meanwhile the Doc poked around the Undertakers place and talked him up a bit. He determined that Pete Holden didn’t die from any wound he or the Reverend gave him. As they talked he saw Levi Oden walking down a back street toward the Marshal’s house and stole out and followed him.

Meanwhile, one street over, the Kid led a comical parade, loading his gun and looking wildly about for Levi Oden. Los Caballeros followed a few paces behind and The Reverend had all but joined their ranks.

Time stood still as The Kid and Levi Oden came face to face. Marshal Andy stepped out from the Marshal’s HQ as the two parties looked each other over.

“Levi Oden, why don’t you come into the office with me for a spell.” Said the Deputy Marshal as he drew his gun and cocked it.

Not still entirely sure what was going on, Levi walked toward Marshal Andy. Levi’s path and the Kid’s intersected and for a moment it looked like the everything was going to calm down.

Just as he stepped past Levi, the Kid turned and clubbed him with his pistol. Levi staggered to his knees and the Marshal fired, winging The Kid.

Doc dove for Levi, aiming to drag him inside a building, but failed and found himself exposed in the center of a lead maelstrom.

The Reverend leaned in to El Padre and said, “The lawman aims to stop you. I’ll take him and you can get Oden.”

The Kid swung his pistol like an Apache War club. And Levi fell prone. The Doc scrambled for cover but not before Pollock winged him. Before the Marshal could shoot the kid again, The Reverend hit him square with a shot. El Padre and Poncho both fired at the defensless Levi Oden and killed him.

As the dust settled and the wounded moaned for succor, The Reverand turned to El Padre and said, “If you’ll have me, I’d like to ride with your outfit.”

“I knew you were one of us when I first met you,” replied El Padre. He reached into his coat and shook out a blue sash with an intricately embroidered cross and placed it over the reverand’s head and shoulder.

And they rode off into the sunset.

Dust Devils AP (1st session)

Accesories and Adventures, reviews — mountzionryan @

We jumped right into character creation and I described the conflict rules as we went–relating them to the particular stat at each step.

The only restriction I gave them was that the characters were all hunting Levi Oden. I left it up to them the hows and whys. I also let them decide whether they were working together or not.

So the Characters they came up with were as follows:

Reverend Davis Donovan

The good Reverend saw his entire congregation killed by a gang of outlaws. When they were acquitted and released, he sought vengeance. Afterward he left the trade of preaching and became a Pinkerton, knowing that they often worked beyond the law to take down outlaws.
Hand 4
Eye 4
Guts 3
Heart 2
Traits: Fast as a Jackrabbit, Cold as Stone
Past: Missionary(2)
Present: Pinkerton(2)
Devil (2): Hopeless. It’ll all end in death. And I’m going to hell.

Andrew Wagner (AKA Marcus Bryant)

A former Pinkerton who liked the power and freedom to pursue “justice” as he saw fit, he was eventually dismissed for overreaching his authority and embarrassing an important client. But now he had a taste for violence. He’s on the lamb from the Pinkerton’s they have a few questions, and likely a warrant, for him. He killed and took the real Andrew Wagner’s outfit, including his deputies badge, and fell in with Donovan and Stanton
Hand 3
Eye 5
Guts 3
Heart 2
Traits: Quick as Lightning, Sly as a Fox
Past: Pinkerton (3)
Present: Deputy (1)
Devil (3): Cruelty. Bryant took a little too much pleasure in the nastier side of his work as a Pinkerton, like beating confessions out of suspects or violently setting up townsfolk for government extortion.

Doc Emmett Stanton

Doc was practicing his trade when a patient under his knife confessed to a crime he’d never be convicted of. For the betterment of town, Doc acted as judge, jury, and executioner, and killed the man. No one ever knew. Sadly for Doc, He got a taste for killing folks
Hand 2
Eye 4
Guts 3
Heart 4
Traits: Cold as Stone, Sly as a Fox
Past: Doctor (3)
Present: Fugitive (3)
Devil (2): Murder. That first killing made Doc feel real good, but he knew next time, if he did it just right, he’d feel like God.


Doc, Donovan, and Wagner have partnered up to capture Levi Oden and bring him back to Grover’s Bluff for trial. They could kill him outright, but they only get paid if they bring back a living defendant for the trial.

They entered the town of Redding, New Mexico and immediately saw signs that the towns law officers were not doing their jobs*. A dead dog is nailed to the sign—its bloated body nursery to thousands of flies, trash blows down the streets, and bullet holes in shop fronts give silent eternal witness.

[*- Town marshals were not police officers in the modern sense. They were more like general civil employees tasked with everything from ordinance enforcement to trash collection.]

Spending some time in the Star Saloon, a grungy adobe building with whisky served from clay jugs, they discovered that the law in town is lazy, except when it is bullying. The Marshal, Horace Abernathy, is most content to sit back while his two deputies, Pete Holden and Tom Deggs, do all the work. Deggs was sitting in the corner when they enter, an enormous man with fists like hams, but he slipped out as they talked with the barkeep.

Doc and Donovan left for the Goode Night Hotel and met Holden and Deggs in the street. Holden aimed to pull his usual trick of bullying and frightening newcomers. Donovan, however, completely disarmed him by asking Deggs if it’s true he used to be a prize fighter. “Were you THE Tom Deggs?” Deggs is left liking the newcomers as admirers of his while Holden is just pissed off that they spoiled his fun.

Back at the Star Saloon, Holden and Deggs entered. Holden takes a stool at the bar and starts his bully routine with Wagner. Finally Holden ordered Deggs to take Wagner to the Marshal HQ and put and turn in his gun. Wagner tried to convince Deggs not to comply, but his gun ends up in the safe, which Abernathy doesn’t lock, having forgotten the combination. They heard gunshots and Abernathy and Deggs ran for the Star Saloon.

Having secured rooms, Doc and Donovan head back to the Star Saloon to find Wagner. They immediately run afoul of Holden. Doc asks him about Oden. Full of piss and feeling mighty from getting his way with Wagner he simply clocked Donovan across the face with his revolver. Donovan responded by firing and Holden is happy to return the favor, hitting Donovan in the arm. Doc, having taken up a position at Holden’s side, lashed out with a scalpel-sharp knife and opened up Holden’s arm and hip. Holden and Doc escaped out the back door and into the hills, while Holden is taken to the Doctor’s office for stitching and recovery.

When night fell, Donovan sneaked back into town to get their horses and supplies. And Doc patched him up. [Sadly Donovan has Zeroed out his Hand score.] Wagner met with Abernathy and found out that it would be no great loss if Holden died from his wounds. It might mean a job replacing Holden should Wagner choose.

Wagner scouted out the Doctor’s place and when he left he ran into Levi Oden. Levi knew Andy Wagner and doesn’t recognize him. Levi suspected something’s afoul. Later, Wagner returns to the Doctor’s place and kills Holden. He failed to see Levi Oden watching him.

The next morning Marshal Abernathy gave Wagner a deputy’s badge and invited him to dinner. Finally reunited the trio headed into the German House, a fancy saloon, after seeing three suspicious men ride into town and enter. They saw Lily Abernathy speaking with the men. The barkeep tells them that Lily is the real power behind the town. They also find out that Holden is staying at the Abernathy’s guest house. The suspicious men are three of Los Caballeros, a vigilante gang dedicated to protecting the weak and innocent.

Dust Devils AP (Prep - Supporting Characters)

Accesories and Adventures, reviews — mountzionryan @

My players will be on the trail of Levi Oden, a fugitive from Justice. I haven’t decided if they are all working together, probably not.
Here are the important supporting characters.

Horace Abernathy, Marshal of Redding

Mid-thirites. believes he’s found the perfect set-up as a do-nothing lawman. Hell, so long as she doesn’t find out about Dora, he doesn’t even mind his wife cheating on him…too much.
Hand 3
Eye 4
Guts 4
Heart 2
Traits: Seen It All Before, Sly as a Fox
Past: Gambler (1)
Present: Town Marshal (3)
Devil (3): Lazy. Horace is happiest sitting on the porch of his HQ, feet propped on the rail, with a cup of coffee and a cigarillo.

Lily Abernathy

Mid-twenties. Wife of Horace, sister of Pete Holden, lover of Levi Oden. She married Horace when he was a well-dressed, smooth-talking riverboat gambler, but now she loathes the West and will do anything to get back East. Women want to be her, and men want to be with her.
Hand 2
Eye 4
Guts 2
Heart 5
Traits: Pretty as a Picture, Smooth as Sillk
Past: Lady from Back East (1)
Present: Lady Behind the Power (3)
Devil (2): Manipulator. Lily knows what she wants and to get others to do it for her.

Levi Oden, fugitive, Lily’s lover

Levi was a hired gun for various outfits, but whisky always got him fired. Now his past is catching up with him, no matter how much he wants to change.
Hand 5
Eye 4
Guts 3
Heart 4
Traits: Quick as a Rattlesnake, Good old boy.
Past: Gunman (3)
Present: Fugitive (1)
Devil (2): Drunkard. Levi is a pretty good guy…when he’s sober. When he’s knocked back a few he is cruel and unpredictable.

Pete Holden, Dep. Marshal, Lily’s Brother

Pete learned cruelty in the Army as an Indian Fighter. Now he puts the lessons to use on the citizenry of Redding.
Hand 4
Eye 3
Guts 4
Heart 2
Traits: Mean as a bleeding bear, Steady as a boulder
Past: Indian Fighter(3)
Present: Lawman(1)
Devil (3): Bully. While cruelty and violence are Pete’s right and left hands, they serve his need to boss people around.

Tom Deggs, Dep. marshal

Tom hitched up with Pete in the Army and quickly became his enforcer and yes-man. Pete like having the dumb brute around to back his plays.
Hand 5
Eye 1
Guts 4
Heart 3
Traits: Strong as an Ox, Loyal as a Dog
Past: Prize Fighter (2)
Present: Lawman (2)
Devil (1): Killer. When push comes to shove, violence is the only tool in Tom’s belt.

Juan Gomez “El Padre”, Los Caballeros leader

Gomez is El Jefe of Los Caballeros, a group of vigilante gunmen, who usually fight for the weak, downtrodden, and helpless.
Hand 3
Eye 3
Guts 4
Heart 3
Traits: Hunts Like a Wolf, Everybody’s Friend
Past: Priest (2)
Present: Vigilante (2)
Devil (2):Wrath. El Padre is easy to talk to and generous to a fault, but when wronged (or sees others being wronged) he delivers the Wrath of god.

Pancho Mejia, Los Caballeros

The youngest member of Los Caballeros, Pancho is Gomez’s cousin.
Hand 4
Eye 4
Guts 4
Heart 4
Traits: Lady Killer, Cool as a Mountain Spring
Past: Vaquero (1)
Present: Vigilante (3)
Devil (1): Reckless. Pancho is prone to get in over his head whether by wooing the “wrong” lady, outright bragging, or simply taking unnecessary risks.

Jarogniew Leczinsky “Pollock”, Los Caballeros

Quiet and strong, Pollock joined Los Caballeros when his family was killed by outlaws in a bungled train robbery. El Padre is slowly turning his anger into a thirst for justice
Hand 4
Eye 3
Guts 3
Heart 3
Traits: Tough as Nails, Inscrutable as a moonless night
Past: Farmer(1)
Present: Vigilante(3)
Devil (3): Anger. Jarogniew (Polish from roots for anger) is a seething cauldron of hate and anger barely contained by El Padre’s whispered admonitions.

So there we go. I’d love to play any one of these characters as a PC, so I should have a blast running the game.

Here’s some relationship stuff I’m using that may not be obvious from the Character write-ups:
Marshal Abernathy is having an affair with Dora Parker, daughter of the Town Doctor. As far as they know, this is a very well-kept secret.
Dora Parker accidentally shot and killed Rev Finch when he confronted her and said he was going to tell her father.
Lily sees Levi as a means to get rid of her husband and her brother as a tool top get rid of Levi. Then she can take Abernathy’s substantial savings and remake herself back East.
Levi is in love with Lily and thinks she loves him too.
Levi, while not a deputy, has been able to reign in the worst of Pete’s abuses. This is only because Pete is utterly devoted to his sister and doesn’t want to upset her lover. He also the knowledge of their affair gives him a feeling of superiority over Marshal Abernathy.

Dust Devils AP (Prep: Brainstorming)

Accesories and Adventures, reviews — mountzionryan @

What’s Going on Here
I am running a two-session game of Dust Devils Revenged starting Saturday. I haven’t really done any prep and I’m not using pregens, so I thought it might be interesting to blog the whole experience from Game Prep through AP to a review of Dust Devils Revenged. It’s much more ambitious than I planned for post on The Depot, but I b’lieve I’ll give it a shot.

Game Prep
First off, a couple of tools.
The Adventure Funnel from Dr. Rotwang’s Blog.
A western name generator I made using The Knuckleduster Cowtown Creator.

While the Adventure Funnel is great for traditional RPG adventures, Dust Devils is much more about emergent story than achieving a goal. With this in mind I used the funnel to help flesh out the supporting characters and their relationship.

Using the Adventure Funnel I came up with this:
Goal: Capture Levi Oden, wanted for murder, horse thievery, and violence a sundry.

Obstacles:

  1. Levi Oden under Marshal’s protection (maybe even a deputy or Lily’s lover, or both).
  2. Deputies make sport of newcomers
  3. Town generally lawless
  4. Terrifying Storm, flash floods,
  5. Parson gets killed standing up to someone
  6. Town Doctor’s daughter
  7. Levi Oden has an upstanding reputation–he keeps the deputies in check.
  8. Levi Oden is expecting to be followed and has a cache of travelling gear in a cave outside of town.
  9. Los Caballeros - A gang of Mexican bandits? Zorro-esque? Wandering Freelance Lawmen? Rustlers?

Details:

  • Flies on a bloated dog’s corpse (Blame Blood Meridian for that one.
  • Lily Abernathy and Oden Levi are lovers. She is just using him, he is genuinely in love.
  • Marshal Abernathy knows about his cheatin’ wife and aims to do something about it.
  • Marshal Abernathy is having his own affair with Doc Parker’s daughter, Dora.
  • Deputy Pete Holden is Lily Abernathy’s brother
  • Deputy Tom Deggs is almost a “slow wit.” He follows Dep. Holden like a loyal dog.
  • Parson Finch was killed accidentally by Dora Parker when he threatened to tell Doc Parker about her affair with Marshal Abernathy.
  • Pete Holden will do damn near anything that his sister, Lily, asks.
  • Saloon Owner, Jed Nuttal, is sweet on Lily and wants Levi out of the way.
  • What does Lily want out of the situation? What does she gain by her affair with Levi?
  • Los Cabelleros are hunting Deputy Holden. If a PC is possibly wanted they may recognize him as well.
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
(c) 2010 The Depot | powered by WordPress with Barecity