10.30.07

Changes in my rpg time

Posted in gaming at by mountzionryan

[Our gaming group (MartialArtsMike, Pedagogue, Oldschool, Zippy, and LostScotsman) rotate the GMing duties in a regulated manner. Since each one of us wants to run a game we set a term limit on the number of sessions each GM has to run. My turn just ended.]

Our last of three pirate sessions coincided with my last night in the GM chair. I determined to throw every piratey cliche at them I could. We had lost temples in the jungle, ghost-pirates, heaps of treasure, a voodoo witch, and more fun than you can shake a cutlass at. They avoided the sea battle I had planned for them, oh well.

Now that my creative juices aren’t going to be used on creating adventures, I hope to have more fiction and RPG output. On the fiction front, I’m going to work on my created world: Days of Miracle and Wonder. RPG wise I am going to continue writing All For Me Grog and another system I’ve been tinkering with.

I’m going to miss the excitement of running a weekly game, but hopefully I can channel that energy into other projects.

10.19.07

Latest Gaming

Posted in gaming, hobbies at by mountzionryan

The past two weeks, as I wrap up my turn in the GMs chair, we’ve played a home-brewed game of Pirates. The guys started out being marooned on an island, found a sloop, got revenge on their marooners and headed for the Carolina coast. The next week they pirated 3 plantations.

I have been having the “most fun evar” as a GM. And I know why. Basically it all comes down to comfort level. I am comfortable ad libing a pirate game because I am familiar enough with the period to fake and because the players all understand the genre tropes we’re working with. I am comfortable enough with the system because its my homebrew. But more than that I am having fun because the system is simple enough to ad lib.

Seriously, my last game, the only preparation I had was a map of the Plantations of the Lower Cape Fear River 1725-1760. The rest I made up on the fly because, I wasn’t exactly sure what they were going to do. They originally had planned to raid Wilmington. I had prepped that I would have been unprepared for what they did instead.

I don’t mind preparation. During my Dealands:Reloaded game I enjoyed creating interesting and challenging foes and situations. I ran a Risus one-nighter that was a pulp adventure. I prepped for it, but was able to have everything serve the plot (ie serve THE COOL) because I didn’t feel restricted by Risus as I do by other games. If I needed a giant humanoid Croc-monster it was as simply as writing Giant Humanoid Croc-Monster (6) on my notes. Up til now that Risus Pulp Adventure was the most fun I’d had because I felt entirely at ease.

But we had a few complaints about Risus. The notorious Death Spiral was the biggie. For me it was that the crunch level was a little too lite. (I have realized that I like my games somewhere between Savage Worlds and Risus. ) So I brewed up a game with 2 cups of Faery’s Tale, 1 cup Risus, 1 cup Ryan’s cool ideas.

And we’ve had two salty nights of Piratical bounty.

10.02.07

Restart

Posted in personal at by mountzionryan

This is my new home on the web.  For now.

I tried Blogger for a long time.  But my interests have changed and my blog was fairly narrowly defined.

I tried Wikispaces for creative projects, but found it not quite what I wanted.  And as an aspiring author, the creative commons lic. left me less than satisfied.

So here I am.  I hope to post stuff from cool tidbits to ongoing projects.  However, this is not a public diary.  It is a commonplace book wherein I save ideas, clippings, and other Mental Detritus.